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Timeline

Since the pre-Psoaic era in 2011

This is the brief history of our computer, mobile, and video game developer and publisher known as Psoaic. As an interpreneural single-man company, one of the founders of Psoaic named Axl Jet Baños has been interestingly making games and entertainment for everyone since the pre-Psoaic era in the year 2011.

2011

Development of a Space Invaders-inspired game under Psonic

With the inspiration of video games, particularly those classics from the golden age of arcade video games like Pac-Man, and a direct knowledge of game development using different video game engines starting from the timeline between November 2007 (4th elementary grade) and April 2008 (5th elementary grade), especially M.U.G.E.N and then Game Maker, Axl has initiated the development of the Space Invaders-influenced game project titled Invaderoid, previously known as Space Invasion, from graphically designing sprites and backgrounds to programming with Game Maker 8, including the music and sound effects, under the developer and publisher name: Psonic, derived from an acronym for "Project Service of Originality and Nicely Integrated Creations." Later it was released in his personal website.

2012

Invaderoid re-released

In January of the same year, Invaderoid is finally re-released.

2013

Space Monsters as a top-down shooter game is born

After more years of experiencing M.U.G.E.N as well as Game Maker and designing graphics for game projects he dreamed of, he started the development of a top-down shooter game project titled Space Monsters from scratch using Game Maker 8 as its game engine in the summer/atumn of 2013.

2014

SVR as a horizontal scrolling shooter game

With the inspiration of scrolling shooter games like Darius, Gradius, and Raiden, the development of a horizontal scrolling shooter game project titled SVR has started.

2015

The initial release of Space Monsters

On February 20, 2015, Space Monsters was probably released to Game Jolt at first.

The expansion update of Space Monsters was planned

While Axl Jet Baños is busying at school, taking summer vacation, and doing anything, he started expanding Space Monsters with many updates. The game is planned to get its 2015 released, but moved on to 2016 due to the problems with the motherboard of his PC, and even a difficult timing in implementing features for the game's expansion.

2016

The expansion of Space Monsters is finally updated and released

In the summer of 2016,  major expansion of Space Monsters is finally updated and released to the public.

The development of Space Warrior has been initiated

Near the end of the summer season, Psonic has started the development of Space Warrior, the vertical scrolling shooter game project. Like Space Monsters, it would be powered by Game Maker 8.

2017

On the Job Training

During the development of Space Warrior, Axl Jet Baños went to Notre Dame of Dadiangas University College, and involved the On the Job Training (OJT) with the company for the first time.

2018

Starting the development of Geometron

During the winter of this year, the title of an action puzzle game project known as Geomtron has started its development process by Axl Jet Baños. However, this plan was sometimes moved to the year 2019.

2019

The official website of Psonic is created

In the early 2019, the official website of Psonic was made with Wix from scratch.

The continuation of developing Geometron

Psonic has resumed the development of Geometron.

2020

The development of Paddloid has begun

On June 2020, the development of a Breakout-influenced game project has been recently started using Clickteam Fusion 2.5 during the COVID-19 pandemic, and it is intended to be the first mobile game title.

2021

Target Shot is started out in a development phase

In the summer of this year during the COVID-19 pandemic, Axl Jet Baños has started the development of a light gun shooter game project called Target Shot.

Polytrix as a Pac-Man-influenced game

On December 2021, Polytrix is inspired by the game mechanics of Pac-Man, and has started in its development phase as the pandemic goes on.

2022

Psonic is rebranded to Psonic Studios

Because of overlapping the Australian company with the same name as ours, one of our founders has importantly changed its business name from Psonic to Psonic Studios as it fits for our industry we just focused on, especially computer, mobile, and video games.

Starting out the development of Galactempest

On August 2022, Axl Jet Baños has initiated the making of Galactempest, which inspired the tube shooter games from the golden age of arcade video games as well as the fixed shooter games, most notably Space Invaders and Galaga. It also revives the tube shooter genre.

2023

The making of Bounceroids

Starting on March 2023, Axl Jet Baños has initiated the development cycle of Bounceroids, a fixed shooter mobile game project that is influenced by Space Invaders, Breakout, Asteroids, and Hudson Soft's Cannon Ball. Instead of being an iOS app, the mobile project exclusively came out as an application for Android devices during its development. Like most of our mobile game projects for free, we put popup advertisements thanks to Admob, and in-app purchase in this project to become completely monetized for our income.

Releasing Galactempest for PCs

The fixed tube shooter game project known as Galactempest has been initially released for Windows PCs, and is now available at Game Jolt, Itch, and Indie DB on May 25, 2023.

From Psonic Studios to Psoaic

Again with the overlap of the same name of the Australian company, on June 3, 2023, Psonic Studios is now changed from the second time to Psoaic as its acronyms fit for its computer, mobile, and video game industry as well as production, services, arts, ideas, and concepts. When its company name is changed, it is now re-established during the developments of both Galactempest and Bounceroids.

2024

The initial release of Bounceroids for Android devices

Bounceroids is initially released for Android devices on March 30, 2024, and now available for free download on Google Play Store, then on Itch, Game Jolt, and Amazon Appstore a month later.

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